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// apply weight change, clamp 0-100 function modifyWeight(delta) let newVal = currentWeight + delta; if (newVal > 100) newVal = 100; if (newVal < 0) newVal = 0; currentWeight = newVal; updateWeightUI(currentWeight); // optional visual flash const storyDiv = document.getElementById("storyText"); storyDiv.classList.add("effect-flash"); setTimeout(() => storyDiv.classList.remove("effect-flash"), 400);
.story-text span.emphasis font-weight: bold; color: #c26e2c; background: #fff0e0; display: inline-block; padding: 0 6px; border-radius: 30px; weight gain html games
.choice-btn background: #fff3e8; border: 2px solid #f1cfae; border-radius: 60px; padding: 14px 20px; font-size: 1rem; font-weight: 600; text-align: left; color: #4d3420; cursor: pointer; transition: all 0.18s linear; font-family: inherit; display: flex; align-items: center; gap: 12px; One evening, she looks in the mirror and
// small dynamic adaptation: if weight crosses thresholds, storytext might adjust but not necessary // add hover effect to stats? </script> </body> </html> emoji: "ποΈ" ] )
// ----- BUILD THE STORY (branching weight-gain themed narrative)----- // start node addNode("start", "πΈ You meet Maya, a warm-hearted baker who loves creating delicious treats. Lately, sheβs been thinking about body image and happiness. One evening, she looks in the mirror and wonders: should she let herself enjoy every bite without guilt? What will you suggest?", [ text: "π§ Embrace indulgence! More sweets, more joy.", nextNode: "indulge_path", weightDelta: 6, emoji: "π°" , text: "π₯ Stay balanced but explore new recipes", nextNode: "balance_path", weightDelta: 2, emoji: "π₯" , text: "πͺ Focus on active lifestyle & lean meals", nextNode: "lean_path", weightDelta: -3, emoji: "ποΈ" ] );
.reset-btn background: #d9c2a6; border: none; font-size: 1rem; font-weight: bold; padding: 12px 28px; border-radius: 40px; color: #2b2b2b; cursor: pointer; transition: 0.1s; font-family: inherit; display: inline-flex; align-items: center; gap: 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.1);