public class TrollText : MonoBehaviour
public class AnnoyanceManager : MonoBehaviour VR Hands Troll Annoy GUI
public float jiggleAmount = 5f; private Quaternion originalRot; void Start() originalRot = transform.rotation; public void Jiggle() float angle = Random.Range(-jiggleAmount, jiggleAmount); transform.rotation = originalRot * Quaternion.Euler(0, 0, angle); Invoke("ResetRotation", 0.1f); void ResetRotation() transform.rotation = originalRot; private Quaternion originalRot
a) Button Dodges Away public class DodgeButton : MonoBehaviour void Start() originalRot = transform.rotation
if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke();
public class AnnoySlider : MonoBehaviour
private Slider slider; void Start() slider = GetComponent<Slider>(); public void RandomJump() slider.value = Random.Range(0f, 1f);