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To escape the Null Zone and save a party of elite players who now depend on him, Howard must do what no spreadsheet-reading, min-maxing adventurer has ever done: win without a single point of damage. He’ll need to outthink monsters that eat magic, negotiate with gods who’ve never heard of “XP,” and exploit the biggest loophole in the universe.

But when a glitched dungeon crawl leaves him trapped in the dreaded Null Zone—a realm where levels don’t exist and skills fizzle into nothing—Howard discovers something terrifying and wonderful: the System doesn’t work here for anyone. No S-rank warriors. No legendary mages. Just grit, wits, and whatever you can lift with your own two hands.

The System doesn’t favor the strong. It favors those who learn to break it.