if nearest then local dmg = 20 * module.DamageMultiplier(serverEnergy) local targetHum = nearest:FindFirstChild("Humanoid") if targetHum then targetHum:TakeDamage(dmg) -- Knockback effect local direction = (nearest.HumanoidRootPart.Position - rootPart.Position).Unit targetHum:ApplyImpulse(direction * 50) end end
-- Ability effects KineticAbility.DamageMultiplier = function(energy) return 1 + (energy / 100) -- 100 energy = 2x damage end The Kinetic Abilities Script
-- Initialize energy for new players game.Players.PlayerAdded:Connect(function(player) module.SetEnergy(player, 0) end) Add a simple ScreenGui with a progress bar. if nearest then local dmg = 20 * module
if serverEnergy < 20 then return end
-- Execute ability logic local character = player.Character if not character then return end -20) function KineticAbility.AddEnergy(player
-- Deduct energy module.AddEnergy(player, -20)
function KineticAbility.AddEnergy(player, delta) local current = KineticAbility.GetEnergy(player) KineticAbility.SetEnergy(player, current + delta) end