Tai: Phan Mem Pitch Shifter - Html5
<div class="pitch-area"> <div class="knob-label"> <span>🔽 PITCH SHIFT</span> <span class="pitch-value" id="pitchDisplay">0.00 semitones</span> </div> <input type="range" id="pitchSlider" min="-12" max="12" step="0.1" value="0"> <div class="semitone-buttons"> <button class="st-btn" data-shift="-2">-2 sem</button> <button class="st-btn" data-shift="-1">-1 sem</button> <button class="st-btn reset" data-shift="0">⟳ Reset</button> <button class="st-btn" data-shift="1">+1 sem</button> <button class="st-btn" data-shift="2">+2 sem</button> <button class="st-btn" data-shift="5">+5 sem</button> <button class="st-btn" data-shift="-5">-5 sem</button> </div> <div style="font-size: 0.7rem; text-align: center; margin-top: 12px; color:#6b7280"> ⚡ Pitch factor: <span id="pitchFactorSpan">1.000</span> </div> </div>
body background: linear-gradient(145deg, #101418 0%, #0b0e14 100%); font-family: 'Segoe UI', 'Inter', system-ui, -apple-system, 'Roboto', sans-serif; display: flex; justify-content: center; align-items: center; min-height: 100vh; margin: 0; padding: 24px; tai phan mem pitch shifter - html5
.btn-primary background: #2563eb; color: white; border-bottom-color: #93c5fd; 🔽 PITCH SHIFT<
// Resume / Play from current pauseOffset (or from beginning) function playAudio() if (!audioBuffer) statusTextSpan.innerText = "No audio loaded"; return; if (!audioContext) initAudioContext(); if (!audioContext) return; span class="pitch-value" id="pitchDisplay">
function patchedCreateAndStartSource(offsetSec) { if (!audioContext || !audioBuffer) return null; if (audioContext.state === 'suspended') audioContext.resume().then(() => patchedCreateAndStartSource(offsetSec)); return null; if (sourceNode) { try sourceNode.stop(); catch(e) {} sourceNode.disconnect(); } const newSource = audioContext.createBufferSource(); newSource.buffer = audioBuffer; const rate = semitonesToRate(currentPitchSemitones); newSource.playbackRate.value = rate; newSource.connect(audioContext.destination); const startTime = audioContext.currentTime; newSource.start(startTime, offsetSec); sourceNode = newSource; window._sourceStartTime = startTime; isPlaying = true; newSource.onended = () => if (sourceNode === newSource) isPlaying = false; // if ended naturally, reset pauseOffset pauseOffset = 0; sourceNode = null; window._sourceStartTime = null; updatePlayButtonsState(); statusTextSpan.innerText = "Stopped"; ; updatePlayButtonsState(); return newSource; }