Super Robot Taisen F -japan- -rev B- -21m- Today
Here’s a detailed, fan-style long post for Super Robot Taisen F - Japan - Rev B - 21M , written as if for a retro gaming forum or social media group dedicated to SRW / classic PlayStation imports. Super Robot Taisen F (Japan, Rev B, 21M) – Deep Dive & Thoughts
Alright, let’s talk about one of the most pivotal—and punishing—entries in the entire Super Robot Wars franchise. I finally sat down with the version (the one with the 21M identifier on the disc, likely a later pressing with minor bug fixes) after years of playing the original release and the F Final combo. And honestly? This specific variant hits different. Super Robot Taisen F -Japan- -Rev B- -21M-
Super Robot Taisen F (1997, PS1/Saturn) is the second half of what began with SRW4 on SNES. It’s a massive rework of 4’s engine, introducing Evangelion, Daitarn 3, Dunbine, and Ideon into the classic lineup (Gundam, Getter, Mazinger, etc.). “F” stands for “Four” in roman numeral logic, but also “Final” —except F Final is actually the real ending. Confusing, I know. Here’s a detailed, fan-style long post for Super
If you’ve never played F, start with the tutorial scenarios. Don’t jump into “DC War” without grinding on Stage 2. And always, always upgrade the ZZ Gundam’s High Mega Cannon. You’ll thank me later. And honestly
Let me know if you’ve played this Rev or have your own stories about F’s insane difficulty spikes. Also—Ideon Gun or no Ideon Gun on Stage 49? I’m team “Use it once and watch the map melt.”