Subway Surfers For Linux Guide

class Player: def (self): self.x = 100 self.track = 1 # 0,1,2 self.rect = pygame.Rect(self.x, TRACK_Y[self.track], PLAYER_WIDTH, PLAYER_HEIGHT)

def off_screen(self): return self.x + OBSTACLE_WIDTH < 0 class Coin: def (self, track, x): self.track = track self.x = x self.rect = pygame.Rect(x, TRACK_Y[track] + 8, COIN_SIZE, COIN_SIZE)

def update(self, speed): self.x -= speed self.rect.x = self.x Subway Surfers For Linux

# Update obstacles for obs in obstacles[:]: obs.update(speed) if obs.off_screen(): obstacles.remove(obs) # Collision detection if player.rect.colliderect(obs.rect) and player.track == obs.track: running = game_over_screen(score, total_coins) if running: # Reset game player = Player() obstacles.clear() coins.clear() score = 0 total_coins = 0 speed = base_speed frame = 0 else: return

def game_over_screen(final_score, final_coins): screen.fill(WHITE) game_over_text = font.render("GAME OVER", True, RED) score_text = font.render(f"Score: final_score", True, BLACK) coin_text = font.render(f"Coins: final_coins", True, YELLOW) restart_text = font.render("Press R to restart or Q to quit", True, BLACK) class Player: def (self): self

screen.blit(game_over_text, (WIDTH//2 - 80, HEIGHT//2 - 60)) screen.blit(score_text, (WIDTH//2 - 60, HEIGHT//2 - 10)) screen.blit(coin_text, (WIDTH//2 - 60, HEIGHT//2 + 20)) screen.blit(restart_text, (WIDTH//2 - 180, HEIGHT//2 + 70)) pygame.display.flip()

def move_down(self): if self.track < TRACK_COUNT - 1: self.track += 1 self.update_rect() 2 self.rect = pygame.Rect(self.x

def update_rect(self): self.rect.y = TRACK_Y[self.track]