applyForce(force, angle) this.vel.x += Math.cos(angle) * force; this.vel.y += Math.sin(angle) * force;
kick(ball, power, angle) let force = power * 10; ball.applyForce(force, angle); Simple Soccer Legends Script
// Game Loop function update() movePlayers(); updateBall(); checkGoals(); updateAI(); render(); applyForce(force, angle) this
// Ball Class class Ball constructor() this.pos = x: 400, y: 300; this.vel = x: 0, y: 0; angle) this.vel.x += Math.cos(angle) * force