Script Untitled Boxing Game <2024>

remotes.block.OnServerEvent:Connect(function(player, isBlocking) -- store blocking state per player end)

-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end) Script Untitled Boxing Game

-- Game state local matchActive = false local playersInMatch = {} -- array of 2 players local playerStats = {} -- [player] = {health, stamina, style, wins, losses} remotes

-- Punch logic local function handlePunch(attacker, punchType) local opponent = getOpponent(attacker) if not opponent or not matchActive then return end Script Untitled Boxing Game