Roblox Fe Gui Script -
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 400, 0, 300) frame.Position = UDim2.new(0.5, -200, 0.5, -150) frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) frame.BorderSizePixel = 2 frame.Visible = false frame.Parent = screenGui
-- Visual feedback saveBtn.BackgroundColor3 = Color3.fromRGB(150, 200, 150) task.wait(0.2) saveBtn.BackgroundColor3 = Color3.fromRGB(100, 150, 100) end) Roblox FE GUI Script
-- Optional: Fire RemoteEvent to save on server -- game.ReplicatedStorage.SavePaperEvent:FireServer(newText) local frame = Instance
task.wait(5) hint:Destroy() If you want the paper's text to persist across server hops and rejoin, use a Script in ServerScriptService : 300) frame.Position = UDim2.new(0.5
game.Players.PlayerRemoving:Connect(function(player) local userId = player.UserId local text = player:GetAttribute("PaperText") if text then pcall(function() paperStore:SetAsync(userId, text) end) end end)
-- Save button local saveBtn = Instance.new("TextButton") saveBtn.Size = UDim2.new(0, 80, 0, 30) saveBtn.Position = UDim2.new(1, -90, 1, -35) saveBtn.BackgroundColor3 = Color3.fromRGB(100, 150, 100) saveBtn.Text = "Save" saveBtn.TextColor3 = Color3.fromRGB(255, 255, 255) saveBtn.Font = Enum.Font.SourceSansBold saveBtn.Parent = frame
-- Load saved text from LocalStorage local savedText = player:GetAttribute("PaperText") or "" textBox.Text = savedText