if not success then warn("Rejoin failed: " .. tostring(err)) -- Fallback to normal teleport TeleportService:Teleport(game.PlaceId) end
--[[ Rejoin Button Script Place inside a LocalScript under a TextButton --]] local button = script.Parent local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local player = Players.LocalPlayer Rejoin Button Script
local success, err = pcall(function() local placeId = game.PlaceId local currentServer = game.JobId -- Try to rejoin same server first if currentServer and currentServer ~= "" then TeleportService:TeleportToPrivateServer(placeId, currentServer, player) else -- Fallback to new server TeleportService:Teleport(placeId) end end) if not success then warn("Rejoin failed: "
local debounce = false local REJOIN_COOLDOWN = 3 -- seconds Rejoin Button Script
-- Teleport to the current place with the same JobId (same server) -- Note: This works only if the server isn't shutting down TeleportService:Teleport(placeId, player, nil, nil) end