Psnuser.c
out[len - 1] = '\0';
Replace the mock login with:
#include "psnuser.h" #include <stdio.h> int main() psn_init(); psnuser.c
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10);
int psn_get_friends(PsnFriend *friends, int max_friends) 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success out[len - 1] = '\0'; Replace the mock
#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0;
void psn_shutdown(void) psn_logout(); printf("[PSN] Clean shutdown complete.\n"); out[len - 1] = '\0'
static void generate_session_id(char *out, size_t len) const char charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (size_t i = 0; i < len - 1; i++) out[i] = charset[rand() % (sizeof(charset) - 1)];