Hawaiki Keyer 5 - the industry’s most sophisticated Green & Blue Screen Keyer now with AI tracking
Hawaiki Keyer 5 builds on the best-in-class keying tools of Hawaiki Keyer 4 and enables you to use them more efficiently with even more powerful and intelligent tools for isolating your foreground.
It's easier than ever to maintain hair and other fine detail by creating secondary keys and dynamic garbage mattes with the new AI-powered face & object tracking and the new realtime edge tracking. And the new Crop tools allow you to exclude the edges of the screen and speed up the rendering of complex keys.
Refining your composite is faster and simpler with all the edge tools that were in a separate plug-in now integrated into Hawaiki Keyer. And we've expanded the compositing toolset with even more edge operations and the ability to resize and composite the background within the plug-in.
On top of this we've refined the UI and operation of the plug-in and optimized it for Apple silicon and HDR.
"For my money, these new features along with the depth of the adjustments available make Hawaiki Keyer 5 the best green/blue-screen keyer plug-in on the market." Oliver Peters - digitalfilms
Stop thinking of software as a tool for media. Start thinking of it as the medium itself. The next blockbuster isn't just something you watch—it’s something you run, mod, break, and share.
| Traditional Media | Software Entertainment | | :--- | :--- | | Sell a ticket, DVD, or album. | Free-to-play with microtransactions (e.g., Fortnite ). | | One-time purchase. | Live service / Season passes (e.g., Call of Duty ). | | Linear release schedule. | Continuous updates, patches, and live events. |
Black Mirror: Bandersnatch (Netflix). It wasn't a film, nor was it a game. It was a hybrid—a branching narrative stored as software logic. The "content" changed based on user input, making every viewing unique.
The director is dead. Long live the user. What are your thoughts? Are interactive films the future of storytelling, or do you prefer the passive experience of traditional media? Let us know in the comments below.
Today, that line is blurred. We have entered the era of —where code is the canvas, interactivity is the plot, and the audience is no longer just watching, but living inside the story. What is "Software Entertainment"? At its core, software entertainment refers to entertainment products where the primary delivery mechanism and user experience are driven by computer code. While traditional media (MP3 files, streaming video) uses software for distribution , software entertainment uses software for generation .
When you think of "entertainment," what comes to mind? A gripping movie, a chart-topping album, or perhaps a live sports event? For decades, media content was a one-way street: creators produced, and consumers consumed.


macOS: macOS 14.7 Sonoma +, macOS 15 Sequoia +, macOS 26 Tahoe
FxFactory: 8.0.27 +
Apps: DaVincei Resolve 20 +, Final Cut Pro 10.6 +, Motion 5.6 +, Premiere Pro 22 +, After Effects 22 +
Stop thinking of software as a tool for media. Start thinking of it as the medium itself. The next blockbuster isn't just something you watch—it’s something you run, mod, break, and share.
| Traditional Media | Software Entertainment | | :--- | :--- | | Sell a ticket, DVD, or album. | Free-to-play with microtransactions (e.g., Fortnite ). | | One-time purchase. | Live service / Season passes (e.g., Call of Duty ). | | Linear release schedule. | Continuous updates, patches, and live events. | paypornsitepasswords software
Black Mirror: Bandersnatch (Netflix). It wasn't a film, nor was it a game. It was a hybrid—a branching narrative stored as software logic. The "content" changed based on user input, making every viewing unique. Stop thinking of software as a tool for media
The director is dead. Long live the user. What are your thoughts? Are interactive films the future of storytelling, or do you prefer the passive experience of traditional media? Let us know in the comments below. | Traditional Media | Software Entertainment | |
Today, that line is blurred. We have entered the era of —where code is the canvas, interactivity is the plot, and the audience is no longer just watching, but living inside the story. What is "Software Entertainment"? At its core, software entertainment refers to entertainment products where the primary delivery mechanism and user experience are driven by computer code. While traditional media (MP3 files, streaming video) uses software for distribution , software entertainment uses software for generation .
When you think of "entertainment," what comes to mind? A gripping movie, a chart-topping album, or perhaps a live sports event? For decades, media content was a one-way street: creators produced, and consumers consumed.