-- Update stats from server (via BindToEvent) local stats = player:WaitForChild("leaderstats") -- create IntValues here local hearts = stats:WaitForChild("DevilHearts") local power = stats:WaitForChild("Power")
-- Control ability (stun + temporary ally) controlRemote.OnServerEvent:Connect(function(player, targetPlayer) -- Simplified: find nearest enemy local char = player.Character if not char then return end local root = char.HumanoidRootPart local nearest = nil local minDist = 20
local function updateUI() heartCountLabel.Text = "❤️ Devil Hearts: " .. hearts.Value powerLabel.Text = "⚡ Power: " .. power.Value end --NEW- Chainsaw Man- Devil-s Heart Script GUI ...
if nearest then local targetHumanoid = nearest.Character.Humanoid targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Moving, false) task.wait(3) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Moving, true) end addPower(player, -15) end)
hearts:GetPropertyChangedSignal("Value"):Connect(updateUI) power:GetPropertyChangedSignal("Value"):Connect(updateUI) updateUI() -- Update stats from server (via BindToEvent) local
controlBtn.MouseButton1Click:Connect(function() controlRemote:FireServer() end)
-- Transform ability (Chainsaw Man form) transformRemote.OnServerEvent:Connect(function(player) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:FindFirstChild("Humanoid") if humanoid then -- Apply Chainsaw Man visuals + speed boost humanoid.WalkSpeed = 24 -- Add chainsaw arms (model swap example) task.wait(10) humanoid.WalkSpeed = 16 -- revert after 10 sec end addPower(player, -5) -- cost power end) true) end addPower(player
It looks like you’re asking for a (or a script breakdown) for a fan-made Roblox game titled something like “Chainsaw Man: Devil’s Heart” — specifically a GUI (Graphical User Interface) script for a game with a “NEW” update.