public BotGuardian(EntityPlayer player, BlockPos protectedArea) { this.player = player; this.protectedArea = protectedArea; }
public void update() { // Patrol the area and detect hostile mobs for (Entity entity : player.world.loadedEntityList) { if (entity instanceof EntityZombie) { EntityZombie zombie = (EntityZombie) entity; if (zombie.getDistanceSq(protectedArea) < 16) { // Create a decoy block BlockPos decoyPos = protectedArea.add(1, 0, 0); player.world.setBlockState(decoyPos, Blocks.CHEST.defaultState); minecraft bot attack free
Here's a simplified example of how the Bot Guardian feature could be implemented: public BotGuardian(EntityPlayer player
public class BotGuardian { private EntityPlayer player; private BlockPos protectedArea; BlockPos protectedArea) { this.player = player
public BotGuardian(EntityPlayer player, BlockPos protectedArea) { this.player = player; this.protectedArea = protectedArea; }
public void update() { // Patrol the area and detect hostile mobs for (Entity entity : player.world.loadedEntityList) { if (entity instanceof EntityZombie) { EntityZombie zombie = (EntityZombie) entity; if (zombie.getDistanceSq(protectedArea) < 16) { // Create a decoy block BlockPos decoyPos = protectedArea.add(1, 0, 0); player.world.setBlockState(decoyPos, Blocks.CHEST.defaultState);
Here's a simplified example of how the Bot Guardian feature could be implemented:
public class BotGuardian { private EntityPlayer player; private BlockPos protectedArea;