This requires a specific temperament. The greedy player dies. The patient player persecutes . A Trickster must be willing to kite a target for 15 minutes. You must be willing to abandon a kill if the odds shift to 51% against you. The Trickster’s greatest strength is not courage; it is cowardice as a tactical virtue . Let us be honest about the PvE experience. Leveling a Trickster is misery. You have the defense of wet cardboard and the mana pool of a dried well. In a party, you offer mediocre DPS and awkward crowd control. You will be rejected from raids. You will be told to "just roll a Hawkeye."
In the pantheon of MMORPG classes, most are honest. The Knight is honest about taking a hit. The Mage is honest about standing still and casting a fireball. The Healer is honest about their role as a green-number dispenser. Then, there is the Lineage 2 Trickster. l2 trickster guide
But the solo Trickster does not need a party. The solo Trickster finds a camp of mobs that hit hard but move slow. You kite them until the server resets. You learn the art of the "flying shot"—jumping backward while firing, a move that breaks the spine of the game’s pathfinding. You will run out of arrows. You will run out of soulshots. You will curse the class designer. This requires a specific temperament
The meta-slave wants the S-grade bow. The Trickster wants the screenshot of the enemy guild leader calling you a "cheating coward" in global chat. A Trickster must be willing to kite a target for 15 minutes
Suddenly, the hell of leveling is worth it. You are not a farmer. You are a predator pretending to be prey. You play the Trickster because you are tired of fair fights. You play because you want to win a 1v3 not by out-gearing them, but by making them fight the terrain, the mobs, and their own clumsy fingers.
You do not win by landing the killing blow. You win by making the enemy quit . You attack a Tyrant, blink away. He chases. You summon your pet to body-block him. He kills the pet. You poison him. He pots. You run around a tree. He loses target. You shoot him twice. He turns to run. You real-target behind him and shoot him again.