Skip to content
 

Kotor 2 Feat List May 2026

| Class | Feats per Level | Total Feats (lvl 1-30) | Notes | |-------|----------------|------------------------|-------| | | 1 per 2 levels | 14 | Best combat progression. | | Jedi Sentinel | 1 per 3 levels | 10 | Balanced. | | Jedi Consular | 1 per 4 levels | 7 | Fewest feats; more Force Powers. | | Soldier | 1 per 2 levels | 14 (if no Jedi class) | Rare in KotOR 2 (only starting class before Jedi). | | Scout | 1 per 3 levels | 10 | Bonus feats: Uncanny Dodge, Conditioning. | | Scoundrel | 1 per 4 levels | 7 | Bonus: Sneak Attack, Luck. |

For optimal results, plan your feat progression from level 1, as prerequisites (e.g., Weapon Focus before Specialization) require foresight—especially for prestige class builds that unlock superior feats only after level 15. Report prepared on the basis of KotOR 2 base game mechanics, v1.0b, with reference to common community updates. kotor 2 feat list

| Prestige Class | Unique Feats | |----------------|---------------| | | Superior Two-Weapon Fighting, Superior Critical, Increased Assault (damage stacking) | | Watchman / Assassin | Stealth Run (improved), Force Camouflage, Sneak Attack (scales) | | Jedi Master / Sith Lord | Force Focus, Mastery (reduced Force costs), Improved Force Resistance | 4. Feat Progression by Class Each base class gains feats at different rates. | Class | Feats per Level | Total

| Feat | Prerequisite | Effect | |------|---------------|--------| | | None | Use light armor without penalty. | | Medium Armor Proficiency | Light Armor | Use medium armor. | | Heavy Armor Proficiency | Medium Armor | Use heavy armor. | | Simple Weapon Proficiency | None | Use clubs, staves, etc. | | Blaster Pistol Proficiency | None | Use blaster pistols. | | Blaster Rifle Proficiency | None | Use rifles & heavy weapons. | | Melee Weapon Proficiency | None | Use swords, vibroblades, etc. | | Lightsaber Proficiency | Jedi class | Use lightsaber (auto-granted upon Jedi training). | 3.4 General Feats Passive bonuses that improve survivability or utility. | | Soldier | 1 per 2 levels

| Feat | Ranks | Effect | |------|-------|--------| | | 1-3 | +10% HP per rank (additive). Rank 3: +30% HP. | | Conditioning | 1-3 | +1 to Fortitude/Reflex/Will saves per rank. | | Empathy | 1 | +3 Persuade & Awareness. | | Gear Head | 1 | +3 Repair & Computer Use. | | Sniper Shot (General) | 1 | Increases critical multiplier by 1 (stacks with Combat Sniper Shot). | | Stealth Run | 1 | Move at full speed while stealthed. | | Weapon Focus (Weapon Type) | 1 | +1 attack bonus with chosen weapon type. | | Weapon Specialization | 1 | +2 damage with chosen weapon (requires Weapon Focus, Soldier/Guardian/WM). | | Superior Weapon Focus | 1 | +2 attack (requires Weapon Focus, high level). | | Superior Weapon Specialization | 1 | +4 damage (requires Weapon Specialization, high level). | Superior feats are new to KotOR 2 and available only to pure combat classes or Weapon Master/Marauder prestige classes. 3.5 Prestige Class Feats Upon reaching level 15, the Exile can take a prestige class (light or dark side), gaining unique feats.

The feat system in KotOR 2 expands significantly on its predecessor ( KotOR 1 ) by introducing new feat chains, more flexible progression, and feats specifically designed for unarmed combat, dual wielding precision, and advanced lightsaber forms. Feats are grouped into five categories, each with a specific focus:

| Category | Focus | Example Feats | |----------|-------|----------------| | | Melee & ranged weapon effectiveness | Flurry, Power Attack, Rapid Shot | | Lightsaber | Jedi-specific combat enhancements | Jedi Defense, Saber Forms (Shien, Makashi, etc.) | | Armor Proficiency | Ability to wear armor types | Light, Medium, Heavy Armor | | Weapon Proficiency | Ability to use weapon categories | Simple, Blaster Pistol, Melee Weapons, Lightsaber | | General/Class | Miscellaneous bonuses & class-specific perks | Toughness, Conditioning, Precise Shot, Sneak Attack (Scoundrel) | Note: KotOR 2 removes the separate "Force Sensitivity" feat present in KotOR 1, as all player characters become Jedi during the story. 3. Complete Feat List (by Category) 3.1 Combat Feats (Core Attack Modes) These feats grant new combat actions or improve existing ones.

To top