Java Midp 2.0 Touch Screen Games Today
protected void pointerPressed(int x, int y) playerX = Math.min(Math.max(x, 10), getWidth() - 10); shootRequested = true;
protected void pointerDragged(int x, int y) touchX = x; touchY = y; onTouchDrag(x, y); java midp 2.0 touch screen games
int dpadCenterX = 40, dpadCenterY = screenHeight - 40; if (Math.hypot(touchX - dpadCenterX, touchY - dpadCenterY) < 35) int dx = touchX - dpadCenterX; int dy = touchY - dpadCenterY; if (Math.abs(dx) > Math.abs(dy)) moveHorizontal(dx); else moveVertical(dy); protected void pointerPressed(int x, int y) playerX = Math
