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Java Games 220x176 «PREMIUM · 2025»

int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { player.moveLeft(); lastMoveTime = currentTime; } else if (key == KeyEvent.VK_RIGHT) { player.moveRight(); lastMoveTime = currentTime; } } } }

/** * Main game panel where all drawing and logic happens. * Uses BufferStrategy for smooth, tear-free rendering. */ private class GamePanel extends JPanel { private static final long serialVersionUID = 1L; java games 220x176

public void draw(Graphics2D g) { if (!active) return; g.setColor(new Color(255, 140, 50)); g.fillRect(x, y, SIZE, SIZE); g.setColor(new Color(200, 80, 20)); g.drawRect(x, y, SIZE - 1, SIZE - 1); g.setColor(new Color(255, 200, 100)); g.fillRect(x + 2, y + 2, SIZE - 4, SIZE - 4); } } int key = e

public Rectangle getBounds() { return new Rectangle(x, y, SIZE, SIZE); } int key = e.getKeyCode()

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