Alex double-clicked.

A second guard ran over, drawn by the noise. Then a third. Soon, six immortal enemy soldiers stood in a semicircle, all shooting Alex simultaneously. The sound was a deafening clink-clink-clink of bullets hitting his character model. He didn’t die. They didn’t die. The mountain echoed with the world’s longest firefight.

Frustrated, Alex tabbed out. The command prompt window was back, but the text had changed:

Alex stumbled back—but his health bar didn’t move. He was immortal. So was the guard.

The guards’ faces—low-poly, early-2000s textures—seemed to stretch into grins.

Not tonight.

He spawned at the bottom of the icy cliff. An enemy guard patrolled ten meters away, flashlight sweeping the fog.

In the dark of his room, the fan kept humming for three seconds after the screen went black. Then silence.

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