Iap Announcement - Player
yield return new WaitForSeconds(delay); announcementUI.Hide(); OnDismissed();
private IEnumerator AutoDismiss(float delay) IAP Announcement Player
public void ShowAnnouncement(IAPAnnouncement announcement) IsInGameplay()) return; announcementUI.SetData(announcement); announcementUI.Show(); yield return new WaitForSeconds(delay); announcementUI
if (announcement.autoDismiss) StartCoroutine(AutoDismiss(announcement.duration)); yield return new WaitForSeconds(delay)