Iap Announcement - Player

yield return new WaitForSeconds(delay); announcementUI.Hide(); OnDismissed();

private IEnumerator AutoDismiss(float delay) IAP Announcement Player

public void ShowAnnouncement(IAPAnnouncement announcement) IsInGameplay()) return; announcementUI.SetData(announcement); announcementUI.Show(); yield return new WaitForSeconds(delay); announcementUI

if (announcement.autoDismiss) StartCoroutine(AutoDismiss(announcement.duration)); yield return new WaitForSeconds(delay)