bool GameProcessWatcher::isProcessRunning() const PROCESS_TERMINATE, FALSE, m_processId); if (hProcess == nullptr) return false; DWORD exitCode; bool isRunning = (GetExitCodeProcess(hProcess, &exitCode) && exitCode == STILL_ACTIVE); CloseHandle(hProcess); return isRunning;
class GameProcessWatcher public: GameProcessWatcher(); ~GameProcessWatcher(); gameprocesswatcher.cpp
template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T)); if (hProcess == nullptr) return false
And here's the corresponding header file gameprocesswatcher.h : bool isRunning = (GetExitCodeProcess(hProcess
bool GameProcessWatcher::setProcessByName(const std::string& processName) std::lock_guard<std::mutex> lock(m_mutex); DWORD pid = findProcessIdByName(processName); if (pid == 0) m_lastError = "Process not found: " + processName; return false; return openProcessById(pid);