Hawaiki Keyer 5 - the industry’s most sophisticated Green & Blue Screen Keyer now with AI tracking
Hawaiki Keyer 5 builds on the best-in-class keying tools of Hawaiki Keyer 4 and enables you to use them more efficiently with even more powerful and intelligent tools for isolating your foreground.
It's easier than ever to maintain hair and other fine detail by creating secondary keys and dynamic garbage mattes with the new AI-powered face & object tracking and the new realtime edge tracking. And the new Crop tools allow you to exclude the edges of the screen and speed up the rendering of complex keys.
Refining your composite is faster and simpler with all the edge tools that were in a separate plug-in now integrated into Hawaiki Keyer. And we've expanded the compositing toolset with even more edge operations and the ability to resize and composite the background within the plug-in.
On top of this we've refined the UI and operation of the plug-in and optimized it for Apple silicon and HDR.
"For my money, these new features along with the depth of the adjustments available make Hawaiki Keyer 5 the best green/blue-screen keyer plug-in on the market." Oliver Peters - digitalfilms
This is not a review. This is a eulogy for a specific era of Playground Games—before the weight of Fable and the live-service grind of Horizon 5 changed the calculus. This is about the build where everything worked perfectly. Let’s rewind to the pre-order screen. In 2016, "Ultimate Edition" usually meant a steelbook, a plastic car keychain, and a few early unlocks. For Horizon 3 , it meant something radical: The Expansion Pass.
Today, we are ten years removed from the launch of Forza Horizon 3 .
But if you boot up the on an Xbox Series X|S or a high-end PC running the final, sunset patch (1.0.125), something strange happens. The game doesn't feel retro. It feels definitive . It feels like the moment the arcade racer became art.
They don't make them like this anymore. They probably never will again.
Published: April 17, 2026 Game version: 1.0.125.2 (The "Mature" Build)
Drive it while the disc still spins.
The 1.0.125 patch introduced the "All-Star" difficulty for Drivatars, which forced you to learn the racing lines through these biomes. It wasn't just about going fast; it was about surviving the transition from wet asphalt to dry dirt mid-corner. Why does this matter in 2026?
By patch 1.0.125, these weren't add-ons anymore. They were stitched into the fabric of the Australian map. You could drive a rally-spec Ford Escort up a snowy pass, fast travel back to the Outback, then launch a bone-shattering jump through a glowing orange loop. The tonal whiplash should have broken the physics engine. Instead, it created a sandbox of absurdist joy that Horizon 4 and 5 have never quite recaptured. Most players remember the launch version (1.0.0). That was the buggy, glorious mess where the skies were too blue and the CPU drivatars drove like angry bees. Patch 1.0.125 is the "mature" build.


macOS: macOS 14.7 Sonoma +, macOS 15 Sequoia +, macOS 26 Tahoe
FxFactory: 8.0.27 +
Apps: DaVincei Resolve 20 +, Final Cut Pro 10.6 +, Motion 5.6 +, Premiere Pro 22 +, After Effects 22 +
This is not a review. This is a eulogy for a specific era of Playground Games—before the weight of Fable and the live-service grind of Horizon 5 changed the calculus. This is about the build where everything worked perfectly. Let’s rewind to the pre-order screen. In 2016, "Ultimate Edition" usually meant a steelbook, a plastic car keychain, and a few early unlocks. For Horizon 3 , it meant something radical: The Expansion Pass.
Today, we are ten years removed from the launch of Forza Horizon 3 .
But if you boot up the on an Xbox Series X|S or a high-end PC running the final, sunset patch (1.0.125), something strange happens. The game doesn't feel retro. It feels definitive . It feels like the moment the arcade racer became art. Forza Horizon 3 Ultimate Edition -2016- 1.0.125...
They don't make them like this anymore. They probably never will again.
Published: April 17, 2026 Game version: 1.0.125.2 (The "Mature" Build) This is not a review
Drive it while the disc still spins.
The 1.0.125 patch introduced the "All-Star" difficulty for Drivatars, which forced you to learn the racing lines through these biomes. It wasn't just about going fast; it was about surviving the transition from wet asphalt to dry dirt mid-corner. Why does this matter in 2026? Let’s rewind to the pre-order screen
By patch 1.0.125, these weren't add-ons anymore. They were stitched into the fabric of the Australian map. You could drive a rally-spec Ford Escort up a snowy pass, fast travel back to the Outback, then launch a bone-shattering jump through a glowing orange loop. The tonal whiplash should have broken the physics engine. Instead, it created a sandbox of absurdist joy that Horizon 4 and 5 have never quite recaptured. Most players remember the launch version (1.0.0). That was the buggy, glorious mess where the skies were too blue and the CPU drivatars drove like angry bees. Patch 1.0.125 is the "mature" build.