Diamond Rush Game For Nokia X2-01 320x240 -
private byte[][] map = new byte[HEIGHT][WIDTH]; private int playerX, playerY; private int diamondsTotal, diamondsCollected; private boolean exitOpen;
// Create outer walls for (int x = 0; x < WIDTH; x++) map[0][x] = TILE_WALL; map[HEIGHT-1][x] = TILE_WALL; for (int y = 0; y < HEIGHT; y++) map[y][0] = TILE_WALL; map[y][WIDTH-1] = TILE_WALL; diamond rush game for nokia x2-01 320x240
// Map dimensions private static final int WIDTH = 15; // 15 tiles wide private static final int HEIGHT = 12; // 12 tiles high private static final int TILE_SIZE = 20; // 20x20 pixels (20*15=300, 20*12=240) private byte[][] map = new byte[HEIGHT][WIDTH]; private int
private byte[][] map = new byte[HEIGHT][WIDTH]; private int playerX, playerY; private int diamondsTotal, diamondsCollected; private boolean exitOpen;
// Create outer walls for (int x = 0; x < WIDTH; x++) map[0][x] = TILE_WALL; map[HEIGHT-1][x] = TILE_WALL; for (int y = 0; y < HEIGHT; y++) map[y][0] = TILE_WALL; map[y][WIDTH-1] = TILE_WALL;
// Map dimensions private static final int WIDTH = 15; // 15 tiles wide private static final int HEIGHT = 12; // 12 tiles high private static final int TILE_SIZE = 20; // 20x20 pixels (20*15=300, 20*12=240)