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The screen flickered, then died to a flat, soulless gray
The screen flickered, then died to a flat, soulless gray.
But he never played the Opfor hunting mission again. And he never, ever looked at the skybox.
Corporal Rossi took a knee, squinting. “Shaders not valid? I got the same error. Whole squad?”
He fired. The bullet didn’t glitch. It hit Park square in the chest.
Three more shapes were walking through the hillside, their legs cycling through walk, run, idle, walk again, all at once. They didn’t shoot. They just walked. Closer. Closer.
Miller dove behind a low stone wall. The bullets cracked overhead, but the tracers were bizarre: neon pink lines that glitched through solid rock. He returned fire. His rifle’s recoil was there, the sound was there, but when the 5.56mm rounds hit the hillside, they didn’t kick up dirt. They just… disappeared. A few seconds later, a single enemy combatant ran straight through a concrete barrier, his legs still playing the running animation as he slid horizontally into a ditch.
“Everyone, sound off,” Vance ordered, his voice tight.
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