Anaglyph 3d Video Player For Android -

El 29 de junio de 2021 finalizó la etapa de desarrollo, actualizaciones y soporte técnico de la primera versión del sistema TimeWork Reloj Checador. Invitamos a nuestros antiguos usuarios a conocer cómo les afecta este cambio y de qué forma pueden migrar al nuevo sistema.

Anaglyph 3d Video Player For Android -

The renderer’s SurfaceTexture feeds frames to the shader. Add a setting in UI:

override fun onDrawFrame(gl: GL10?) surfaceTexture.updateTexImage() GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT) GLES20.glUseProgram(program) drawQuad() anaglyph 3d video player for android

// Anaglyph fragment shader – Dubois optimized matrix precision mediump float; uniform sampler2D uTexture; // frame from video varying vec2 vTexCoord; void main() vec4 color = texture2D(uTexture, vTexCoord); The renderer’s SurfaceTexture feeds frames to the shader

// Dubois anaglyph red-cyan coefficients float r = left.r * 0.437 + left.g * 0.449 + left.b * 0.164; float g = right.r * 0.062 + right.g * 0.354 + right.b * 0.207; float b = right.r * 0.011 + right.g * 0.101 + right.b * 0.142; config: EGLConfig?) program = createProgram(vertexShader

val mediaPlayer = MediaPlayer().apply setDataSource(videoPath) setSurface(Surface(renderer.getSurfaceTexture())) prepare() start()

For or full‑frame interlaced – adjust coordinate sampling. 4. Android Renderer Class (Kotlin) class AnaglyphRenderer : GLSurfaceView.Renderer private var textureId = 0 private var program = 0 private lateinit var surfaceTexture: SurfaceTexture private var videoWidth = 0 private var videoHeight = 0 override fun onSurfaceCreated(gl: GL10?, config: EGLConfig?) program = createProgram(vertexShader, fragmentShader) textureId = generateTexture() surfaceTexture = SurfaceTexture(textureId)

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