var ghost; var dx = 2; var dy = 1; function start() drawGhost(200, 200); setTimer(moveGhost, 20);
function drawGhost(x, y) ghost = new Group(); 7.1.1 ghost codehs
if (newX > 360 If you can share or which part you're stuck on, I can give you a precise solution. var ghost; var dx = 2; var dy
var eye1 = new Circle(8); eye1.setColor("black"); eye1.setPosition(-20, -10); ghost.add(eye1); var dx = 2
var body = new Circle(40); body.setColor("white"); ghost.add(body);
function moveGhost() var newX = ghost.getX() + dx; var newY = ghost.getY() + dy;